![]() ![]() The feature is already built into the XBLA game’s menu, but naturally won’t go live until July. Progress can be transferred between both versions, making unlocking stages and features in the upcoming mobile version a cinch for XBLA early adopters. SEGA has also worked in a special reward for gamers who buy Episode II on both Xbox 360 and Windows Phone. It’s over pretty quickly, but still a fantastic extra. It consists of four Episode I acts remixed with new challenges and Episode II’s much-improved physics engine. This mode details the events following Sonic CD (a game still MIA on Windows Phone) and Episode I from Metal Sonic’s perspective. One bonus we can definitely count on is that gamers who purchase both episodes of Sonic 4 on the same platform (including Windows Phone) get to unlock Episode Metal from within Episode II. The iPhone version does support local co-op using two devices, so there’s a fair chance… Especially given that SEGA’s upcoming Super Monkey Ball 2 on Windows Phone will support local wireless multiplayer too. Multiplayer is Episode II’s best addition, so we’re naturally dying to learn whether it will be included in the Windows Phone port. To learn more about how multiplayer works, check out my detailed co-op review. These allow Tails to carry Sonic over chasms or through water, as well as roll up into a powerful ball together. Sonic and Tails now have three combo moves that you’ll rely on whether playing by yourself or with a friend. To compensate, he can fly for a brief time, making it easy to fly over trouble spots and access new areas. The little guy can’t perform Sonic’s homing attack, making him less of an offensive character. He follows along in single-player, but in co-op games you can choose who plays as Sonic and who gets Tails. Thankfully.Īdding to the fun factor as well, Episode II sees the flying fox Tails return to Sonic’s side. There's also an Achievement for collecting all of the rings in the first special stage, which is extremely tough to do by yourself. ![]() They also get pretty tough, but thankfully you can pause and select to retry any special stage or even the regular ones without losing a life. ![]() These provide a nostalgic blast while also introducing a few choice new mechanics such as an item that strings a ring-collecting tether between Sonic and Tails. This time, the rotation-maze special stages from Episode I have been replaced by 3D Sonic 2-style half-pipes. To step into Super Sonic's shoes, you'll need to complete seven special stages (as per series tradition). With or without Super Sonic, the last baddy is actually fun to beat rather than frustrating this time out. Oh, and the final boss is far, far less annoying than Episode I and Generations’ abominable end bosses. (As before, completing all seven special stages unlocks Sonic’s powered-up form.) Super Sonic deals twice the damage, but reverts to regular Sonic should you run out of rings. On the downside, most bosses take a few too many hits to defeat, seemingly to compensate for the cool new ability to use Super Sonic during boss battles. They really are one of Episode II’s highlights. Eggman’s latest robotic creations fill the screen with their immense size and each one works much differently than the others. This time out, each boss is completely new except for fan-favorite Metal Sonic. Some folks criticized the last game’s reuse of classic bosses rather than original creations. You’ll also face a couple of unique bosses on the new Death Egg, which unlocks after the previous zones are cleared. Like before, every zone culminates in a challenging boss battle. ![]()
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